OBJECTIVE: Destroy each player's defense cards and be the last one standing.
Power Deck
Decks:
1 Power Deck with at least 50 cards.
1 Battleground Deck with at least 10 cards.
Champion (Optional): You may play this game mode with a Champion card.
Game Mode Details:
Play Time: 20 - 60 minutes
Players: 2-6
Battleground Deck
Deck Preparation:
Shuffle the two decks (Power Deck & Battleground Deck) separately and place them in the center.
(Optional) Each player selects a Champion card.
Player Setup:
Each player draws 6 Power cards.
Each player place a battleground face-up.
Each player place three defense cards face-down.
(Optional) Place your Champion card behind your defense cards.
Power Deck
Battleground Deck
Start the Game: Decide who goes first and begin the game.
Player Turn Phases
Game phases are the same as the Champion game mode.
Player Phase 1 - Start of Turn:
Draw a card from the Power deck.
Player Phase 2 - Action Turn:
In any order,
Activate a Slow Activation type card (Trigger or Delayed Effects). (Also see Activation Types for more details)
(Optional) If played with a Champion, you may alternatively choose to flip your Champion Card face-up or face-down.
AND
Attack an opponent's defense card with a Super card in your hand. If you choose not to attack, draw a card. (See **Phase 2 - Combat below)
(Optional) If played with a Champion, you may alternatively choose to attack with your face-up Champion Card. If you choose not to attack, draw a card.
**Player Phase 2 - Combat:
If you choose to attack during this phase, use a Super card from your hand to attack (Optional - or if played with a Champion, use your face-up Champion Card to attack).
Choose a defense card to attack and flip it face-up.
When attacking a defense card, the only abilities that activate are Offensive abilities. The attacking Super with a Trigger, Delayed, or Instant ability do not activate.
Defense skill effects activate first, followed by any Offensive ability effects.
You can intervene in combat by adding instant cards (Instant Ability skills or Instant Enhance cards) from your hand.
Successful Attack
When the attacking Super’s power exceeds the defense card’s power. All card's in the combat are put into discard pile.
Attacking Super's Power > Defending Card's Power
Successful Defense
When the defense card’s power is equaled to or higher than the attacking card. Only attacking cards are put into discard pile.
Attacking Super's Power <= Defending Card's Power
Player Phase 3 - End of Turn:
Play out any Delayed skill effects that was played during Phase 2.
Max cards in hand at the end of your turn is 6. Discard any excess.
Defense Card Limit:
Max of 3 defense cards.
Defense Limitations:
No adding defense cards into defense position unless an effect allows you.
Elimination:
When you have no defense cards at the end of your turn, discard your hand. You are eliminated.